Treasury Item cards you control with gain [Quickcast] in all areas.
[Resonance] Wind Magic Stone Search your deck for a wind Treasury Item card, reveal it and put it into your hand, then shuffle your deck.
Whenever you play a Treasury Item spell >>> Produce G . This ability triggers only once per turn.
[Rest] : Shuffle target Treasury Item card from your graveyard into your deck.
[Judgment] GG1
Saint Reena, Reckless Dragonslayer
[Enraging] [Pierce] [Imperishable]
Treasury Item cards you control with gain [Quickcast] in all areas.
[Rest] : Put target Treasury Item card from your graveyard into your hand.
[Solo Mode]
[Resonance] Wind Magic Stone >>> You may play a Treasury Item card from your hand without paying its cost.
Whenever you play a Treasury Item spell >>> Recover a magic stone. This ability triggers only twice per turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '