[Divinity] (1)
As the game starts, put eight dose counters on this card.
At the end of your tum >>> Remove a dose counter from this card. If you do, you may perform one of the following effects that you did not already perform in this game;
- Each other player banishes two additions.
- Each other player banishes à resonator and discards a card.
- Draw two cards, then lose 100 life for each dose counter on this card.
[Judgment] 1 GB1. Play this judgment process only if you control a card with with "Pact Pact in in its name in your extension rule area.
Caelth, Unreasonable Demonic Visionary
[Divinity] (3) [Pierce] [Imperishable] [Vileborn] (5)
Spells or abilities you don't control cannot remove counters from this card.
At the beginning of your main phase >>> Remove two dose counters from this card. If you do, perform one of the following effects. Otherwise, you lose the game;
- Each other player loses 1000 life. You gain 500 life.
- Put up to two Beast resonator cards from your graveyard into the field.
- Search your deck for two cards and put them into your hand, then shuffle your deck.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '