[Divinity] (1)
Calling a magic stone does not cause this card to rest.
At end of turn >>> Put a blood counter on this card. If you are the turn player, you may remove six blood counters from this card. If you do, destroy target damaged resonator.
[Rest] or R: This card deals 100 damage to target J/resonator. Put a blood counter on this card. You lose 100 life.
[Judgment] RG1. Play this judgment process only if you control a card with "Pact" in its name in your extension rule area.
Ezold Bloodcrazed Demonic Vampire
[Divinity] (3) [Bloodlust] [Imperishable] [Aegis]
Remove X blood counters from this card: Choose one based on the value of
X.X can only be 2, 3, or 6;
- 2 - Put two [+100/+100] counters on this card.
- 3 - Destroy target J/resonator with total cost 3 or less.
- 6 - Put target resonator card from a graveyard into the field under your control, then it becomes a Zombie until end of game.
At end of turn >>> If you played an activate ability of this card this turn, you may put this card into your ruler area with its ruler side face up.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '