Divinity (8)
As the game starts, put a card named"Ambrosia, Plant of Life" from your hand into the field. If you do, draw two cards.
Whenever a J/resonator attacks or at end of turn >>> Put a battle counter on this card.
God's Art "The One Path to Follow" 0, shuffle a card from your hand into your deck: Produce W. Spend this will only to play Devil resonator spells. Put two [0/200] light Devil, Nomadic, Priest resonator tokens into the field.
Judgment WR. Play this judgment process only if there are ten battle counters on this card.
Gilgamesh, Swordsman of the Twelve Swords
[Divinity] (12) [Defiant] (2) [Enraging] [Multi Strike] [Imperishable]
If 900 or less damage would be dealt to this card, prevent it.
For effects or abilities of entities with [Bestow], treat this card as a resonator.
W, remove two battle counters from this card: Search your deck for a Weapon regalia card with"Mythic" and put it into the field, then shuffle your deck.
God's Art "King of Swords" WR: This card deals X00 damage to each other player and each J/resonator you don't control, where X is the number of battle counters on this card. Put a Weapon regalia card from your hand into the field.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '