[CONT]:During this fight, this card is also regarded as "Hellfire Dragon, Wirbel Dragon", and can only be ridden from a grade 3 with "Wirbel" in its card name.
[CONT](VC):The maximum energy you may have in the [CONT] ability of the "Energy Generator" in your crest zone gets +5.
[AUTO]:When this unit is placed on (VC), [Energy-Charge 3]. Choose a card with original card name "Hellfire Dragon, Wirbel Dragon" from your soul or drop, and until end of this fight, this unit gets all of the original abilities of that card.
[ACT](VC)[1/Turn]:[COST][Energy-Blast 10], retire all of your opponent's rear-guards, and perform one of the following according to the number of cards in your opponent's damage zone.
Four or less - Choose one of your opponent's vanguard, and deal one damage.
Five or more - This unit gets [Power]+10000 until end of turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '