[[Digivolve] Lv.5 w/[Three Musketeers] in text or w/[TS] trait: Cost 3]
Blocker
[When Digivolving] [When Attacking] [Once Per Turn] You may use 1 [Three Musketeers] or [TS] trait Option card from your hand or this Digimon's digivolution cards without paying the cost.
[When Digivolving] [When Attacking] [Counter] [Once Per Turn] By trashing 1 Option card from any of your Digimon's digivolution cards or link cards, this Digimon unsuspends.
Fly Bullet Use: 6
[Use Req. "[Three Musketeers]" in text] (Specified cards let you ignore
color requirements.)
[Main] Delete 1 of your opponent's highest level Digimon. Then, you may place 1 [Three Musketeers] trait card from your hand or trash as any of your Digimon's bottom digivolution card.
[Arts Digivolve] (Instead of trashing after use, your cards may digivolve into this card without paying the cost.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '